speaker-info

David Housden

Composer / Housden Music

David Housden

David Housden is an award-winning, BAFTA nominated composer best known for his collaborations with visionary game developer Mike Bithell on the BAFTA award-winning indie hit Thomas Was Alone and his latest opus, Volume.

First launched into the spotlight with his original score for Thomas Was Alone, both the game and soundtrack enjoyed rave reviews, receiving BAFTA nominations for ‘Best Story’, ‘Best Original Music’ and ‘Best Performance’ (winner) as well as Develop nominations for Best Audio Contribution and Best Use of Narrative (winner), and Honourable mentions from the Independent Games Festival for Excellence in Visual Design and Excellence in Audio.

Delivering sophisticated scores with exceptional production value he’s also worked on Bossa Studio’s BAFTA award winning Monstermind, Sony’s Playstation Home for PSN, and, Jonathan Ross’ first game narrated by Stephen Fry. Housden is also signed to various publishers, creating film and television cues for a vast list of clientele including Warner Brothers, Universal Studios, Paramount, Fox, MTV, HBO, ABC and VH1.

Widely tipped as one of the industry’s most promising young talents, he recently signed to mega agency COOL Music Interactive, who represent some of the finest talent in the industry. He has since ventured into creating for the exciting world of virtual reality, with his work on Mike Bithell’s Coda for PlayStation VR.

Whilst putting the finishing touches to the score for his first feature film The Hit Squad, other current projects include the sequel to the multi-award winning sci-fi puzzler QUBE, the critically acclaimed narrative adventure Lost Words written by Rhianna Pratchett, and sci-fi action/adventure game Transmission created by veteran concept artist Nathaniel West, whose work includes Interstellar, Godzilla, Inception and Iron Man 2.

My sessions

Remote Development Panel

Atrium Building

A panel of industry professionals talk remote development, tools and processes they use to manage the team’s workload and members across continents.

Game Development
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