George Rankin

Level Designer at Supermassive Games

George thinks that level design is a collaborative role that places him in contact with lots of inter-disciplinary talent. He is eager to assist and enable the future talent in the games industry and loves interacting with undergrads, postgrads and hobbyists alike, who are seeking their first role in the games industry. In his own time he participates in martial arts, practices his drumming, and likes meeting as many dogs as humanly possible!

My Sessions

Workshop – Passing a Level Design test

University of Suffolk Waterfront Building

Join this level design workshop to understand what the recruitment process is for a Level Designer, what a level design test is and how a Level Designer reads a test that you have handed in. Practical advice will abound, as well as the chance to get feedback on your test results from the speakers.