Dragos Dragomirescu

Senior Level Designer at Rebellion

DragoČ™ started his career in the video games industry out of curiosity, wondering how life would be working in an environment that gave birth to awesome games, responsible for occupying countless hours of his childhood.

Almost ten years later, after working on a variety of games like 2d platformers, asynchronous multiplayer games, Assassin’s Creed III & Black Flag, Watchdogs 1 & 2 and Need for Speed, among others, he is convinced that the life of a level designer will never get boring!

From technical to artistical, he believes each new project holds new challenges, new learning opportunities, and offers new ways to weave game design elements into fun and rewarding experiences for all players to enjoy.
Being a level designer is his way of making our world more fun, intriguing and exciting while also testing his limits and imagination.

My Sessions

Workshop – Passing a Level Design test

University of Suffolk Waterfront Building

Join this level design workshop to understand what the recruitment process is for a Level Designer, what a level design test is and how a Level Designer reads a test that you have handed in. Practical advice will abound, as well as the chance to get feedback on your test results from the speakers.