Tom Cole Speaker University of Suffolk

Veteran game developer Tom Cole to deliver 2020 University of Suffolk Global Game Jam keynote

Tom Cole – a games designer who worked on titles such as Killzone: Shadow Fall, Until Dawn and Worlds Adrift, will be delivering the keynote at University of Suffolk’s 2020 Global Game Jam event this weekend.

Tom Cole is also organises the internationally-known AdventureX Narrative Games Convention in London and is a game academic. He had this to say:

“I am looking forward to the meeting the Global Game Jam participants at the University of Suffolk. The mix between students and local game developers will ensure the cross-pollinating of ideas, skills and networks. With the Global Game Jam being the biggest game jam in the world, it’s great to know the local University has been taking part for 9 years in a row.”

With over 80 participants already registered for the event, the University of Suffolk is again leading the way in growing the local game developer’s portfolio building, being one of the over 900 game jam sites across the world. At the 2019 Global Game Jam at the University of Suffolk, the participants created 11 new games.

Adam Clayden, Course Leader of Computer Games Design at University of Suffolk had this to say:

“The Global Game Jam is a tradition within our university for several years now. Many of our greatest students have participated and successfully completed games in the 48-hour event, leading them to further develop their skills and teamwork abilities. We are looking forward to hosting Tom and learning from his breadth of experience.”

The Global Game Jam® (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression. It is all condensed into a 48 hour development cycle. The GGJ encourages people with all kinds of backgrounds to participate and contribute to this global spread of game development and creativity.

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